As Trump and others blame computer games for the gun violence in society, while ignoring their own contribution to the hatred and xenophobia in play, it’s worth remembering that this narrative has been used by successive governments and conservative groups against gamers for decades and has been persistently debunked.
Moreover, games can arguably be a useful tool in preventing and countering violent extremism and other sensitive issues. Discussing mental health issues, for example, was encouraged by the recent independent AAA game, Hellblade: Senua’s Sacrifice, which consulted mental health professionals at all stages of its development.